Wolfenstein II publisher Bethesda Softworks leaned into the controversy, tweeting messages like “ Make America Nazi-free again.” But its developers at MachineGames were cagey in interviews about acknowledging any specific political message, insisting that the game was simply a “timeless” alternate-history yarn. Wolfenstein II has a clear and unambiguous - if not particularly nuanced - answer: yes. It was a divisive philosophical question about the ethics of violent resistance. Suddenly, “should you punch a Nazi?” wasn’t just a gaming trope. The New Colossus, by contrast, recently hit stores as real-world white nationalists were holding rallies in the streets - including one where a masked anti-fascist punched “alt-right” leader Richard Spencer in the face. Its 2014 predecessor Wolfenstein: The New Order added emotional stakes to the cliched gaming activity of shooting Nazis, which was considered a storytelling victory, but not a political one. When Wolfenstein II: The New Colossus was announced this summer, it became a strange rallying point in the battle against modern white supremacy.
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