![]() The new Object shaders have vertex painting (Polybrush or any other vertex painting tool) and top/bottom projection height based blending support for even greater detailing. With the new Object shaders you can now apply global overlay and wetness to unify the props with the vegetation assets. With one-click setup and conversion for prefabs, and with a comprehensive set of modular detailing elements, you will be able to easily add high-quality dynamic-wind motion and interaction with unlimited objects or characters, dynamic seasons, global overlay (snow, sand, dust), global wetness, global healthiness for subsurface control, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact! or custom vegetation authored by your team. The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. Read the Changelog for new featues, improvements and known issues! Read the Verified section for verified platforms, pipelines and VR support! Read the Howto sections to get started or to update the asset! Read the About sections before buying the asset! Join us for more info, updates, if you experience any issues or if you just want to say hi! ![]() Show More Older Versions “If possible, please buy the package to support the developer”Īll asset-related discussions are moving to Discord. ![]()
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